This is my collection of Descent Journeys in The Dark. I only painted the expansions I am using and that is Shadow of Nerekhall, Lair of the Wyrm, Layrinth of Ruin and some from Guardians of Deephall.
Goblins rule through simple tyranny and by bullying smaller goblins. Splig, by virtue of being the biggest goblin, is always the leader. And because he is the leader, he gets all the food. And because he gets all the food, he's the biggest goblin. Splig likes the way this works!
A vile, deeply clever sorceress, Ariad will stop at nothing to bring total darkness to the world and its people. Though her motivations are unclear, she remains a dangerous foe not to be underestimated.
The second son of Count Galayne Olliven, Tristayne has none of his brother’s reserve, poise, or good reputation. Rejected by the University, dabbling in forbidden magic was the first thing that Tristayne Olliven was ever good at, and he devoted himself completely to the dark arts and secrets of the Black Realm. His illegal practices soon caught up with him, however, and he was hanged until dead – but to a necromancer, death is never the end!
Not all enemies are blatantly antagonistic. Some prefer to win your trust before a quick and deadly betrayal. The eldest son of Count Galayne Olliven, Rylan is an important figure in Nerekhall. As a gifted mage and scholar, he returned from his study at the University in Greyhaven and devoted himself to the magical defenses of the city, holding the post of Chief Artificer and serving as one of Nerekhall’s magistrates.
Lady Eliza Farrow
Lord Merick married abruptly after his brother Sir Alric died, and his new bride Eliza was, all agreed, comely and well-spoken. But many also now feel that the marriage marked the beginning of his slide to evil... Whereas her husband found a way to cheat death through the use of his necromantic magic, Lady Eliza Farrow has found immortality as a vampire. By feeding off the blood of others, Eliza can exist forever in a state between life and death.
Lord Merick Farrow
When Lord Merick Farrow's brother Sir Alric died in battle, it was a tragedy for all the Free Cities. However, when Lord Merick struck a deal with the dark powers to get his brother back, it foretold their doom. Merick Farrow’s desire to raise his brother from the dead led to his exploration of magic, and his necromantic experiments eventually led to his downfall. Corrupted by the power he was able to harness, Merick Farrow now serves as one of the Overlord’s most sinister agents.
Sir Alric Farrow
He has already died once fighting for what he believes in. Now, he is a simple puppet of the Overlord, and the prospect of dying again does not frighten him... not half as much as he frightens those who cross his path.
The charming Baron of Carthridge is a good leader and a staunch ally to the people of Rhynn. But even a generous heart can be corrupted by evil, and few know what dark ambitions are hidden in Baron Zachareth’s soul. Few agree on whether Baron Zachareth of Carthridge is a hero or a villain, but those under his rule laud his strong leadership, particularly in battle against the enemies of the Daqan, whose numbers seem to increase each day.
Escaping the certain death of the Dunwarr expedition massacre, this clever rogue understands one simple thing: the greater the stakes, the greater the payoff. Not one to be easily frightened off, he knows there has to be something valuable left in Sudanya to create this kind of brutal response. Whatever riches may be found, Raythen just needs to find another group of rubes - or rather stalwart heroes - capable of getting him there.
This peaceful-seeming priestess of the Sudanyan tradition has lived alone in the wilderness for many years, her days filled with base survival needs and endless meditation. Beautiful and powerful, she knows the time draws near when she will be called to serve the ancient city, and she has no intention of shirking her duty.
Dragon hybrids like Belthir are rare, particularly as the Dragon Wars fade from history into myth. Belthir has made a name for himself as a mercenary and rather ruthless adventurer over the past several decades. If he is now in service of the Overlord, that bodes ill for Terrinoth.
The Rat-Thing King is only a story, they say. The sly and dangerous monster that haunts the sewers and alleys of Nerekhall is a phantasm, a bogeyman invented by mothers to make their children behave. Thieves and rat-catchers sometimes claim they’ve seen the creature, a dark and powerful figure flitting from shadow to shadow. Whatever the truth, Nerekhall’s rats have been behaving oddly of late.
Many years ago, a mortal wizard named Gargan Mirklace almost plunged all of Nerekhall into the Black Realm, a portion of the Aenlong bordering the Ynfernael. Adventurers under the aegis of the Citadel vanquished Mirklace and saved the city, but Mirklace did not die. Trapped in the dark realm between the world and the Ynfernael, his body warped and twisted over the decades. More powerful than ever before, he now reaches out, ready to finish the task he began so many years ago.
A vile and deeply clever servant of the overlord, Ariad stops at nothing to bring total darkness to the world and its people. Though her motivations are unclear, she remains a dangerous foe not to be underestimated. Ariad’s power only grows greater once she completes her transformation into a horrifying spider: Queen Ariad!
The people of Rhynn certainly need no reminder of this elder dragon. Valyndra's lust for gold, fire, and general havoc is legendary, and she has made a habit of bringing ruin to any settlement or structure that is erected too close to her domain -- which seems to move around every century or so. Some say that Valyndra was responsible for the first hybrid, earning her the title Wyrm Queen.