This is my collection of Descent Journeys in The Dark. I only painted the expansions I am using and that is Shadow of Nerekhall, Lair of the Wyrm, Layrinth of Ruin and some from Guardians of Deephall.
Grisban the Thirsty
At first glance, Grisban's story is an old and familiar one. A dwarf from Dunwarr, Grisban has left the mountains to travel through Terrinoth, making his way as a mercenary. His skill with an axe is undeniable and his love of good, strong beer memorable. An oft-repeated joke (oft-repeated by Grisban, at least), is that no one is certain if his name should be “Grisban the Bloodthirsty” or “Grisban the Beer-thirsty.”
Orkell the Swift
Orkell the Swift was once a bandit, exulting in the excitement of daring raids and bloodshed. One fateful day, though, the cries of a child victimized by his band and its raids prompted Orkell to recognize the devastation he left behind. Since that day, Orkell has been forever changed. He remains ever ready to hurl himself into the fray, but he now does so to defend the helpless, bringing swift brutality to any who mean them harm.
Reynhart the Worthy
Descended from a long line of Daqan knights, Reynhart was destined for a glorious career in service to the Citadel. He became a squire for Sir Nessly at the exceptionally young age of nine, and was already competing in melees before his eleventh birthday. Yet, tragedy was overdue for young Reynhart. As he prepared Sir Nessly’s armor for a joust at Baron Zachareth’s annual tourney, he witnessed a cloaked stranger sneaking into his master’s tent, chisel in hand.
From the earliest times in his life, Durik has been far more comfortable in the wilderness than in any town or village. To him, nothing can beat soft grass underfoot and a cool breeze under a starry night sky. As such, he’s proven himself time and again as a valuable tracker and guide, easily able to find shelter and sustenance in the least hospitable places, to discover a safe travel path in the darkest night, and to defend himself and his charges against the deadly perils of the wild.
Having sworn her blade to the service of Lady Tyviel, Syndrael found herself a scant century later in the awkward position of having her patron named and exiled as a traitor to the Latari elves. Lady Tyviel had the decency to formally release her subjects from their oaths, but Syndrael still found herself with no welcome throughout the Aymhelin. Having concluded that her lady could not be a traitor, Syndrael has followed her into exile.
Rendiel’s wanderlust began when he heard a snippet of a song from a human merchant. When Rendiel pressed the merchant for more of his song, the man apologized and explained he didn’t remember where he’d heard it. Reasoning that a human heard the bewitching song in human lands, Rendiel set out on a quest throughout Terrinoth to find the song that haunts him.
This peaceful-seeming priestess of the Sudanyan tradition has lived alone in the wilderness for many years, her days filled with base survival needs and endless meditation. Beautiful and powerful, she knows the time draws near when she will be called to serve the ancient city, and she has no intention of shirking her duty.
Avric Albright spent 3 years as a soldier assigned to the Citadel of Archaut before hearing his calling. He traveled to Vynelvale to join the priesthood, but never arrived. He is a war hardened soldier whose sole motive and purpose is to push back the ever powerful threat of the overlord and his minions. After seeing the devastation caused by these, he will go to any length to fulfill his purpose.
As a dwarf with decades of experience in alchemical experimentation, Ulma Grimstone is hard-pressed to remember the last time she had much in terms of eyebrows. Lately, however, she’s spent much of her time out in the field, searching for strange, new components, and her skills continue to improve each and every day. Best yet, as she understands it, her earliest test subjects are finally starting to regrow their fingernails and teeth.
One day just over a year ago, Ashrian walked out of the Whispering Forest knowing not a word of either the Common Speech or the Latari tongue. She did, however, know the uses of every herb that grows in Terrinoth, the secret ways of traveling unseen through the forest, and the language of the spirits, which can speak directly to a person's mind if they are willing to hear.
Ravaella Lightfoot is a playable hero in the expansion Shadow of Nerekhall. She is the only Mage to have a Black Defense Die. Only two other heroes, both warriors, have Black Defense Die; being Hugo the Glorious and Nanok of the Blade.
Leoric of the Book
After one too many heated arguments with the Provost, Professor Leoric of the University of Greyhaven was invited to go on an “extended sabbatical.” As an adventurer, Leoric's constant references to his scholarly texts quickly earned him the sobriquet “of the Book.” Leoric's sabbatical continues as the former professor applies his magical knowledge in the field and seeks out long-forgotten knowledge and wisdom.
Dezra the Vile
A deep fascination and aptitude with darker magic has made Dezra a bit of an outsider all her life, but this has never bothered her. Her mannerisms and habit of staring at people as if visually dissecting them provided her with the title of "Vile," and her odd tendencies have often led townsfolk to forcefully request her departure.
High Mage Quellen
As Quellen’s dubious title implies, he is an elf that no longer resides within the Aymhelin. The Latari don’t have such ranks within their own arcane institutions, and certainly an elf as young as Quellen would not have risen so high before even reaching his one hundredth year of service to Lord Aenoeth. Quellen’s mysterious link to the natural world drove him to explore the outside world, far away from what he would soon learn is referred to as the “Green Gate.”
Young, beautiful, and full of joy, Tarha once seemed destined for a long, happy life in the traditional vein: a strong husband, many strong children, and a respected place in her tribe. What more could an orc maiden wish for? But after her husband was murdered by soldiers who couldn't be bothered to distinguish a law-abiding orc from a savage invader, Tarha's life turned sour.
Never one to volunteer out of the goodness of his heart, Logan Lashley works for the highest bidder and knows a good score when he sees one. Skilled enough to have amassed plenty of wealth to live out his days, he continues to ply his trade out of sheer enjoyment. Though loyalty is not high on his list of personal traits, he knows the value of a good ally, meat-shield, or scapegoat...
Although Terrinoth has enjoyed comparative peace and prosperity since the Dragon Wars, there are still a dozen small conflicts or wars every year against foes both within and without her borders. Jain Fairwood was a soldier serving under Sir Garrick Whitmore when one of those small wars claimed the lives of Sir Garrick and every man under his command... except Jain.
In her work as an assassin, she only killed at dawn. The sunset before the assassination, her victims received a scrap of paper bearing the image of her iconic blade. Many mistook this sigil as a last warning, a final opportunity to flee or make amends. But after a long night of futile flight or pleading, Silhouette materialized at daybreak, a dark figure shrouded in the brilliance of the rising sun.
A tinker, a tailor, a minstrel, a thief, Tomble Burrowell has wandered the roads and valleys and forests of Terrinoth for more years than most would guess, gnomes being a deceptively long-lived people. Recently, the death of his clan at the hands (or, more accurately, the talons) of a beastman war party has hardened Tomble, and beneath the quick wit and easy jokes now lies a bitter resentment and anger that pushes him to take bigger and bigger risks.
Tinashi the Wanderer
Every seven years, for seven days, the hidden monastery of the Serpent’s Shadow appears atop a remote mountain in Terrinoth. During that time, the monks take new students and dispatch their disciples to attend to business in the realm. Years ago, at dawn on the eighth day, Tinashi returned late to find the monastery vanished. Trapped with no place to call home, Tinashi now wanders throughout Terrinoth, using her skills as a Scout for the greater good.